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Trajectory : fiction of the fiction |
"La perspective interactive" |
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Balpe |
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| Fictive spaces | 00 |
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Several artists, in the cinematographic field -for example Robert Altman in Short cuts, or Alain Resnais in Smoking, no smoking- and even more often in literature, less restrained because of technical matters -Georges Perec in La vie mode d'emploi, Julio Cortazar in Marelle, Jacques Roubaud in Le grand incendie de Londres- tryied using different ways to introduce an other dimension to this space for fiction, juxtaposing several lines with gates on the gaps in between. They were setting the base for rhetoric of interactivity as the interactive scenario uses, that is a two-dimensional space building the fiction's space as a surface: one of the most interesting example of these attempts being Marc Saporta's "Composition #1" (Le Seuil, 1962) which the one hundred and fifty one pages, without pagination nor bounded, can be shuffled "as a card game". Most of interactive fictions defined themselves
as choices to be made, more or less local choice and more or less opened
to the public, in a space where small or big number of events are, in
term of narration, presented as equivalent. Fiction's linearity is no
more included inside the writing process of the piece, but during it's
reading. It doesn't exist a unique lecture but a number of
fictive readings, all equivalent. Problems of local and global
coherence do arise because of those equivalencies, depending on the
technic used. The most inventive is the possibility proposed to the
spectator to mark out his own way inside this space, forcing the creator
to work on the layout problems to define at
the same time their ergonomy, their modalities and their limits. Those
questions require invention of what might be called the rhetoric of
interactivity playing on the opposition freedom-restraint, or in other
words pleasure-frustration for the reader which is invited to choose,
in a preconceived, pre-defined and limited set, even if this limit,
often due to combinatory possibilities- approaches mathematical infinity.
(1) This is what computer games have perfectly understood and this is what mainly explains their success. Actually, this technological gain radically modifies the relation production-consumption and, as a matter of fact fiction's socio-cultural positions [for example, see about those points Jean-Louis Weissberg: Présence à distance (distant presence), ed. l'Harmattan]. This is why interactivity and generativity lead creation into new fields and are no just some kinds of gadgets only meant to regenerate ancient expression formulas. For instance, what can the fiction be since the it's proposed universe is open, dynamic, always changing? The idea is then to conceive no more definite and permanent fictions, but to conceive open spaces for fictions, offering numerous possibilities on the also wide space of the Web: it is no more a question of telling stories to the reader, but to let him, into a narrative space, to build his own story. Any reading of an interactive and generative fiction is related to games: it should be infinite because the meaning only appears in a permanent confrontation of several readings. What demonstrates "Composition
#I" and what allows part of generativity to exist, is that
linearity is a fake problem, or more precisely, that if there is such
a linearity problem in fiction, it concerns built-in linearity rather
than logical linearity: as we know, the narrative's "before"
and "after" are really not chronological "befores"
and "afters" but they are semiological markers in a dynamic
construction of one possible linearity, taking into account memory,
anticipation and multiple demonstrations of present time (non perceptible
but yet analyzed). In other words, if the presence of markers allows
to structure the relation between events, then no matter whether the
event which I read the description, occurs, in time, before or after
any other event. The problems goes from a "general" linearity,
which concerns large portions of a piece, to some "local"
linearities, which only concern micro-events, because the possibility
of markers then becomes the problem. |
(1) Defined as the simple possibility to carry on an operation process, which, because of the field it is taking place, and because of the rules it follows, contain in itself no rules of self limitation |
| Trajectoires Examples | 02 |
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It is not possible to show here neither the range
of offered possibilities, nor the writing choices
made. In all, they respond to a particular conception of detective fiction:
any detective fiction is a challenge to the reader's perspicacity. In
this perspective, the reader should always try to understand what's
happening: enigma, true or false clues, hypothesis construction, anticipation
of the answer. The particular pleasure of the detective story is in
this hide-and-seek game. Trajectoires is, for
instance, built upon a "conventional" enigma: twenty-four
principal characters (4),
beginning from august first, 2009, receive some death threats and have
more and more severe incidents and accidents. They must find out who
is guilty before the 24th of august. As a matter of fact, the reader
stands as a detective, he looks for clues and must stop the mass murdering,
but the clues are infinite and no reading could possibly explore them
all since some of them, made by generators, could
appear only once. The more the readers reads over the text, the
more the easier it gets to solve the enigma, which is based on a complex
set of events,: the purpose is to simulate reality where context, background
events, more or less risky encounters reveal an other vision of the
world. Interactivity, reading and generativity, playing complementary,
aim to define a consistent fictive world where every secondary rhetorical
object plays a specific part and what matter are not fixed formulas
of a unique event but rather the multiple formulas of complementary
events: reading is reading over, but it is also comparing the readings,
exchange. The reader -individual or a group- does not stand outside
of the fiction, he is one of the main element. |
(3) Technically,
these are engines written in Java inside a client-server architecture
and using two types of dictionaries: one dictionary of common language
to apply all the applications, and one specific dictionary for each application.
Therefore, a Web user can switch to a generative domain to an other without
needing to download the engine:
labart (4) there is a unlimited number of secondary characters, and the reader itself, because he is known over the Internet, can become one of them: he fully takes part in the fiction. For example he could receive e-mail sent by the generators; he can also order his own version of the novel. He can reveal some informations which appeared in the novel. Starting from a stable nucleus the fiction's space turns into a dynamic space in perpetual motion. |
| Possible version of a possible generated page from the Trajectoires novel | 03 |
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| Follows an other possible version | 04 |
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whether this page comes before or after another is of no importance, because the reader has all ready figured, before, through a large number of clues, while reading other pages, that the novel takes place during two "historical" periods, de first one from august 1st to august 29th, 2009 and the other one from august 1st to august 29th, 1793. Those two pages, refers, with many clues to the 1793 year and the date which appear in one of them (Nonidi 19 Thermidor an I) is used only for it's redundancy virtue, because in fact, this inscription is quite unreadable. Yet in each of these pages, several events tend to shape a local temporality. This could be summed up as followed: Arrival of the condemned persons + climbing on the scaffold + taking in charge by the executioners + killing + removal of the bodies This is a constraint: " The blood flows out onto the pavement - The body is thrown out on the cart. The executioner moves toward the death machine, takes a look at it, and actions the blade one of the assistant takes the prisoner by the shoulders, an other takes the legs. The bloods gushes out! The sentenced man is staggering, the executioner's assistant holds him up, he seems very weak. Looking like he'd just came out of the tomb, he walks bear feet and is bear head and wears a shirt. "De Nonville, traitor You only get what you deserve" they lay him down on the guillotine's plank, slipping it under the blade." This sequence is almost unbearable - it doesn't mean that this sequence is absolutely unbearable, because it would become bearable only by adding clues based on psychological or dramatic mode- because the reader's mood doesn't find his position in the succession of events, what Barthes called "functions" (fonctions). All the other events from this page do not participate to this linearity, they are only "catalysis"(catalyses) as Barthes defined it : " At the time when the red firmaments covers the sky, the people are shouting, in the middle of jostles and shouts, big carts are slowly going through the square where the crowd is waiting: wide opened the windows are watching The drums roll without resting, three carts painted in red arrives on the square filled by the mob. Next to the scaffold several women are sitting on small benches are knitting while chatting, it's very dark! The threatening space of the demanding sky tightly holds the soul. The people let out their cloud-joy! "De Nonville, traitor You only get what you deserve". The executioner's cloths are stained with blood; the executioners are rushing, time is running; a voice is heard in the crowd: "war to the castles". The sky is quivering in red and black; the sky is full with chaos, with lots of clouds emotions and black." The order is not even relative, it remains mainly independent : " The threatening space of the demanding sky tightly holds the soul. Wide opened the windows are watching Next to the scaffold several women are sitting on small benches are knitting while chatting. The drums roll without resting. At the time when the red firmaments covers the sky, the people are shouting, in the middle of jostles and shouts, big carts are slowly going through the square where the crowd is waiting. It's very dark! The people let out their cloud-joy! "De Nonville, traitor You only get what you deserve". The executioner's cloths are stained with blood; the executioners are rushing, time is running; a voice is heard in the crowd: "war to the castles". The sky is quivering in red and black; the sky is full with chaos, with lots of clouds emotions and black." In fact, the linearity tend to be restricted inside a sentence and have almost all a syntaxic form. Those independent sequences, allow, if wanted, a random production which provides the narration a narrative background, as well as nourishing, yet not being exactly part of the narration. This articulation between layers of linearity enables the narrative
generation: Since the narrative is controlled by a strong structure,
which means a thick and attractive clue network, all is needed is to
respect the local linearity so that the all
belongs to the narrative mode and work really as a narrative. Those
local linearity cannot be considered as fiction elements but simply
as elements of knowledge representation. In other words, in order for
the reader to accept fiction of fiction, it's is enough to offer him
local coherence which are linked with the reader's expectation of the
world, and to create a network of rhetorical links between those local
coherences. The reader then reads a linearity which is formally inexistant:
the fiction can then be interactive, hypertextual or generative
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